Posts

"Hypermodern" leads

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 So if you read my UPL dump you'll find that I experimented with a new lead concept, which is to use something that totally loses to Deo-S and deliberately bait them into Taunting or Tricking into Giratina-O which basically lets you T2 Deo-S vs Gira-O lead MU but your actual lead covers different things (since Gira-O lead is kind of sad). The idea came from Zayele who ran a slow as balls Lum Deo-S and at the time I thought it was blasphemy, but looking back on it, it's kind of smart and spawned this whole idea. Note this only works if the Deo-S lead is highly compelled to click Taunt or Trick - if their default move to just click hazards then it doesn't work because you're just handing them free turns to set up more hazards (means Ogre leads are not saved by this maneuvre). Any lead that can do Payback+priority shenanigans aren't saved either (so no Qwilfish/Cloyster leads). Note you should also run standard mixed Giratina-O with Shadow Sneak so you can beat said ...

Wobbray updates

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 So I've been continually trying to improve WobbRay. My original team has become a bit outdated (most people I see still use my sample team from 2022-3 and I cringe every time I see it). The main evolution I think, is the rediscovery of SD + water move Rayqauza. As mentioned in one of my previous blogs, I used to really disrespect SD Waterfall Ray citing like no power. However, this was in the setting of people using silly things like SD Lum Ray with Waterfall, so of course it was going to be crappy. SD + Life Orb, on the other hand, and especially with Adamant nature has really firmed up my preference for using SD Ray on Wobbray builds now. Water move Ray is excellent, because it address a number of things for WobbRay - the lack of power vs support Groudon (now OHKOs at +2), Heatran (previously very annoying, now is a non-threat vs SD Ray) and Ho-oh (still not quite OHKOing, but Aqua Tail does like 90% so you can even Espeed a lead Ho-oh for some chip after you set up rocks, as lo...

Ghost blog part 3 - Rotom-A and the rest

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 Rotom-A Rotom-A has quite a few unique properties which makes it a beast in OU but I think is a bit underexplored in Ubers. The main advantages are 1) STAB Thunder which means it needs far less investment than Gira-O to hit just as hard, if not harder than max/close to max SpA investment Gira-O and 2) coverage moves in Leaf Storm and Overheat allowing you to hit Groudon and Forretress harder respectively. You're also not a bad offensive Groudon check, although stuff like LO boosted Fire Punch would still do a lot of damage so you still need to be careful. Being able to hold Leftovers or something like Chesto Berry is also a small benefit. The main downside is Rotom-A's worse SpD so you can't 1/4 check Kyogre and other switch into weak special attacks anywhere near as well, and the 86 base speed means if you'll have to invest a decent amount of speed if you ever want to speed creep base 90s. Personally I reckon only the oven and mower forms are using - the oven form is ...

Ghost blog part 2 - Froslass and Gengar

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 Now that I've bawwed about Giratina-O, lets talk about my quest to try and find replacements. Spoiler alert - there still aren't really that are that good, but really, sometimes if you really need something for a specific job, then maybe one of these could work better. Unfortunately I don't have time go through all of them, so lets just do Froslass and Gengar for now. Froslass I think Froslass is easily the most established non-Giratina Ghost. Therefore - I'll try not to spend too much time on it. The second set I'm pretty proud of because I've tweaked with it for a good amount. Froslass @ Focus Sash Ability: Snow Cloak EVs: 4 Atk / 252 SpA / 252 Spe Naive nature - Taunt - Spikes - Shadow Ball - Ice Shard / Icy Wind This set is pretty well established so I'll be quick about it. Standard suicide lead Froslass - I think it gets very unfairly bashed at times, you get the fraud accusation thrown at it every so often. It's really unique though, no other lead...